![]() ![]() Works on DSi and 3DS (through Twilight Menu++). There are also some minor graphical issues translating N64 graphics calls to the DS isn't an easy task, and while there are hacks in place to accomodate for most of what the game does, some issues might be unfixable.Īudio is unfinished, and causes additional slowdown it can be toggled with the select button. The game runs full speed for the most part, but there are slowdowns in certain areas. Super Mario 64 DSi | Nintendo DSi | Sound + C-Buttons ( Stranno) The game uses libfat to save to a file just like the PC port. Naming and documentation of the source code and data. ![]() Once you've compiled the game, you can load it through unlaunch, memory pit, or whatever DSi homebrew method you prefer. This repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH). ![]() If you have trouble compiling the DSi port, try this updated instructions. A prior copy of the game is required to extract the assets.įollow the build instructions included in the readme, the source code is already configured to build the DSi port. It does not include all assets necessary for compiling the ROMs. The repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH), ported to the Nintendo DSi. Just like the original decompilation and the PC port, this requires you to provide your own legally dumped Super Mario 64 ROM file in order to compile it. ![]() The results were better than expected where the game runs full speed in most cases. It originally started out as a joke idea and the initial version was based on the PC port of the game, but that port is designed with modern hardware in mind, and its graphics abstraction layer is slow.Īfter seeing the protential of how the game could run on DSi, it was then rewritten from scratch, with a new graphics interpreter designed to work directly with the DS hardware for maximum performance. It also works as a mod manager by letting you enable/disable installed mods before playing sm64.This is a port of the original Super Mario 64 from 1996 to the Nintendo DSi, based on the open-source decompilation of the game. It's based on the sm64nx repo, so mods can be loaded via pak files either manually, or by using the included downloader in the sm64nxBuilder app. It's packed with bruising battles, daunting obstacle courses and underwater adventures. Super Mario 64 becomes a new standard for video games. You will no longer need to install MSYS, Python, or Visual Studio to compile the game. Mario is super in a whole new way Combining the finest 3-D graphics ever developed for a video game and an explosive sound track. Sm64nxBuilder makes setting up to play the game much easier. Alternatively you can also contact or on the community Discord Server. If you would like your mod/script/program to be featured in the list please submit it to with the name of your mod, brief description, screenshots (if applicable), and the mod file or files. The site has been updated to make finding info on community highlighted mods much easier than sifting through the Discord/Forum. Good luck to everyone, and have fun! Update 7/20/20 - New Website Layout For more information on these events please vist our Discord server. The level creation event ends on October 1st. During the event, modders will also contribute to the #modding-guide to make level creation for any new Mario 64 PC Port modders much easier. In this event, modders will compete to make the funnest level, But that's not all. The challenge is to complete as much of a RETRO themed texture pack as possible by Tuesday 4PM PST. The first category is the texture pack contest. We are hosting our first ever community event. Update 9/12/20 - Community Texture & Level Contest Is Now Live! ![]()
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